Thankfully, the gameplay and visuals aren’t charming enough to sucker anyone into playing for more than five minutes. The game is so dull that this description is probably more exciting than playing through one of Fable Heroes’ levels. Even the bosses are reading the same script: They all stand in one corner of the screen and do large area of effect attacks while you furiously attack their torso, and then occasionally disappear after spawning small groups of enemies. Sometimes a second group of enemies spawn after you beat the first one, but there isn’t much variety to the formula otherwise. You walk forward until an invisible wall stops you, fight a bunch of enemies that spawn around you, collect the coins they drop, and then start walking forward again. If you’re really curious to experience everything this title has to offer, it won’t take you long, because every level follows the exact same pattern. This downloadable disaster doesn’t even feature a story players are given no context for why several anthropomorphic voodoo dolls are prancing through train set-sized models of various locales from the Fable series and lazily slashing at cartoon versions of some of Fable’s classic enemies. However, something terrible must have happened during the journey from concept to reality, because Fable Heroes falls short in nearly every department.įable Heroes plays like a prototype project Microsoft accidentally released. In principle, this sounds great, and Lionhead is a proven studio that presumably has the chops to pull it off. I suspect that Fable Heroes is Lionhead’s attempt to capture the thrill of modern downloadable beat ‘em ups like Castle Crashers and blend it with the charm of LittleBigPlanet.
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